vscode
vscode好用是好用,轻量化,易上手,但是这个配置文件,我这种不了解的人就很烦,所以简单记录一下我目前用的配置文件。
windows配置文件
安装的插件
launch
{
"version": "0.2.0",
"configurations": [
{
"name": "(gdb) Launch", // 配置名称,将会在启动配置的下拉菜单中显示
"type": "cppdbg", // 配置类型,这里只能为cppdbg
"request": "launch", // 请求配置类型,可以为launch(启动)或attach(附加)
"program": "${workspaceFolder}/${fileBasenameNoExtension}.exe", // 将要进行调试的程序的路径
"args": [], // 程序调试时传递给程序的命令行参数,一般设为空即可
"stopAtEntry": false, // 设为true时程序将暂停在程序入口处,一般设置为false
"cwd": "${workspaceFolder}", // 调试程序时的工作目录,一般为${workspaceRoot}即代码所在目录 workspaceRoot已被弃用,现改为workspaceFolder
"environment": [],
"externalConsole": true, // 调试时是否显示控制台窗口,一般设置为true显示控制台
"MIMode": "gdb",
"miDebuggerPath": "C:\\mingw64\\bin\\gdb.exe", // miDebugger的路径,注意这里要与MinGw的路径对应
"preLaunchTask": "g++", // 调试会话开始前执行的任务,一般为编译程序,c++为g++, c为gcc
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": false
}
]
}
]
}
tasks
{
"version": "2.0.0",
"command": "g++",
"args": [
"-g",
"${file}",
"-o",
"${fileBasenameNoExtension}.exe"
], // 编译命令参数
"problemMatcher": {
"owner": "cpp",
"fileLocation": [
"relative",
"${workspaceFolder}"
],
"pattern": {
"regexp": "^(.*):(\\d+):(\\d+):\\s+(warning|error):\\s+(.*)$",
"file": 1,
"line": 2,
"column": 3,
"severity": 4,
"message": 5
}
},
"presentation": {
"echo": true,
"reveal": "always",
"focus": false,
"panel": "new", //这里shared表示共享,改成new之后每个进程创建新的端口
"showReuseMessage": true,
"clear": false
}
}
c_cpp_properties.json
{
"configurations": [
{
"name": "Win32",
"includePath": ["${workspaceFolder}/**"],
"defines": ["_DEBUG", "UNICODE", "_UNICODE"],
"compilerPath": "C:\\mingw64\\bin\\gcc.exe",
"cStandard": "c11",
"cppStandard": "c++17",
"intelliSenseMode": "clang-x86"
}
],
"version": 4
}
mac配置文件
安装插件
launch
{
"version": "0.2.0",
"configurations": [
{
"name": "clang++ - 生成和调试活动文件",
"type": "cppdbg",
"request": "launch",
"program": "${fileDirname}/${fileBasenameNoExtension}",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": false,
"MIMode": "lldb",
"preLaunchTask": "C/C++: clang++ build active file"
}
]
}
c_cpp_properties
{
"configurations": [
{
"name": "Win32",
"includePath": ["${workspaceFolder}/**"],
"defines": ["_DEBUG", "UNICODE", "_UNICODE"],
"compilerPath": "C:\\mingw64\\bin\\gcc.exe",
"cStandard": "c11",
"cppStandard": "c++17",
"intelliSenseMode": "clang-x86"
}
],
"version": 4
}
tasks
{
"version": "2.0.0",
"tasks": [
{
"label": "Build with Clang",
"type": "shell",
"command": "clang++",
"args": [
"${file}",
"-std=c++11",
"-o",
"${fileDirname}/${fileBasenameNoExtension}.out",
"-g",
"--debug"
],
"group": {
"kind": "build",
"isDefault": true
}
}
]
}
c_cpp_properties
{
"configurations": [
{
"name": "Mac",
"includePath": [
"${workspaceFolder}/**"
],
"defines": [],
"macFrameworkPath": [
"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks"
],
"compilerPath": "/usr/bin/clang",
"cStandard": "c11",
"cppStandard": "c++17",
"intelliSenseMode": "clang-x64"
}
],
"version": 4
}